BGOONS
BGOONS is a NSFW Puzzle Game where you need to throw darts at balloons to see what fun stuff is waiting underneath.
How to play: Move your mouse to where you want to throw a dart. Hold mouse down to charge and release to shoot at chosen speed! Get the required amount of points to get to the next stage! Beware of the gravity!
All portrayed characters are 18+
Game was made with mouse control in mind and was made as a PC game first. You can try to play this on mobile by opening the embed game on your phone but the experience won't be as good as on PC!
Fan-made, non-commercial, unofficial project. Not affiliated with or endorsed by the original rights holder.
| Published | 15 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.4 out of 5 stars (5 total ratings) |
| Authors | Samurai Chicken, CynderQuill |
| Genre | Puzzle |
| Made with | Unity, Krita, FL Studio |
| Tags | Adult, Erotic, Fangame, Mouse only, No AI, NSFW, Parody, Point & Click, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Color-blind friendly, One button |
| Content | No generative AI was used |
Download
Download
BGOONS-Win1.0.zip 57 MB



Comments
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yo cumflation mode got me bricked af
when i get bored dawg im playing with my monkey in sheit
PLEASE make more, I will PAY for more. We need more BTD6 porn games and this has actual gameplay, none of that visual novel bullshit thats overdone (not that I dont enjoy vn, there are just too many)
short and sweet not very hard quick 5min game if like bloons
this was super fun and i'd love to see more! a lot of discussion over the aiming system but i honestly got used to it pretty quickly.
game feels pretty good usually, but i'm not a huge fan of the stage design; the combination of having to go back to the beginning plus the super precise shots of a few levels (ie brickell alt) felt more annoying than anything else.
the way characters interact with you when you shoot darts is really fun and i liked seeing all the reactions, especially Adora (the bouquet to make up for the previous level was especially cute lol)
hope to see more levels/arts, I really enjoyed!
I think the game design is really good and does its job well. This does include the aiming (which I've seen lots of complaints about), but in my opinion, maybe dragging to determine distance would be better. I can't remember if it was a drag in the original Balloons or if it used a system like this one.
The one game design change I'd maybe like to see is that you don't have to redo each level if you fail—for example, if you fail the third one. However, I completely see why it was done that way, and if the following issue were fixed, I don't think it'd be nearly as annoying.
The complaint I do have is that, although the game is designed well, the levels really aren't, especially on the harder difficulty. Of course, the levels are meant to be harder, but some of the changes make the levels super annoying rather than actually difficult. However, this isn't even the most annoying part.
The most annoying part is that, in most levels (especially the more difficult ones), you almost always have to get 100%. I understand why that's necessary sometimes, such as with puzzle levels, but that doesn't mean it isn't annoying. I feel like all these little frustrating things stack up and make the game significantly more annoying than it needs to be.
It's unfortunate that you're getting these comments, and I'm not just trying to pile on. Obviously, people—including myself—enjoy the game; it's just overly frustrating at times.
I dont know whats the big fuss here. The aiming is pretty good, probably on par the OG games.
However, the art could use some work, and this would be a lovely game.
I'm with everyone else here—aiming is just a crap shoot; either you're lobbing darts blindly with Brickell, or you're threading impossible needles on a strict time limit with Ezili. To get to the third level in a set, lose, and have to do the first two difficult levels all over again might be a bit much to ask of your players. (Also, Brickell's second art has zero differences from the first, which is disappointing for all the work required to get there.)
'A' for effort, but right now, 'E' for overall execution.
Could use a way to revisit scenes after beating a level without needing to do the level again, also just having a fail need us to restart the round instead of the whole thing would be nice cuz rn it just makes it tedious
W Bgoons but please make it so you retry the round not the whole level
Okay. Few comments.
1) Please don't reset to the start of the three levels when you fail. The hardmode third level of the third gal is just a guessing game, and requiring you to do the other two levels just to guess again and guess wrong is agony.
2) Base the throw on the distance, not a random timer thing.
I do enjoy this. But some things like that are just annoying,